Grand Theft Auto V is one of the most successful video games in history, with more than 170 million copies sold. But it’s not just a game – it’s also an ongoing service that keeps players busy for months after they buy it. Rockstar Games announced on Twitter recently that 6,000 people worked on GTA V. The game has made almost $8 billion since 2013 and continues to be updated so players can keep coming back for more.
As you might imagine, with all of those gamers playing at once and all of them likely listening to the same music, there was a whole lot of it. According to the official GTA V website, more than 2,000 people were dedicated to music and audio alone. So that’s a lot of music in an already massive game that already has tons of stuff going on. (though I just stayed on the same radio station listening to the same 10 songs).
Of course, we’ve seen this kind of thing before—the first Grand Theft Auto game had about 250 songs—but it still boggles my mind how much time and effort goes into something like this.
In case you haven’t picked up on this already, the game is a third-person shooter and open world video game. The player controls three characters who complete missions—linear scenarios with set objectives—to progress through the story. Missions are interspersed with frequent cutscenes; these cutscenes help continue the narrative or develop characters.
The story is criminal-based and has full of suspense, thrill and adventure. The story revolves around the lives of criminals such as Franklin Clinton, Michael De Santa and Trevor Philips in different parts of Los Santos city who eventually become involved in heists while searching for ways to achieve their goals as per their role play throughout the gameplay process.
Some would argue the real game isn’t it’s single player story, but it’s online multiplayer. Here players get together and complete heists and other missions to build up their private homes, vehicles, weapons, and reputation and is the bulk of where Rockstar gets their money from due to microtransactions for in game items and currency.
For example, GTA Online regularly adds new cars, weapons and clothing options for players to buy (with real Grand Theft Auto V is part of a phenomenon called the “games as a service” trend, where games are constantly updated to keep players coming back – and spending money.
GTA V is part of a phenomenon called the “games as a service” trend, where games are constantly updated to keep players coming back – and spending money. The game’s microtransactions have made a majority of its almost $8 billion since release.
GTA V continues to get updates, new items, game modes, and DLC for the online portion of the game, however it still has some issues with hackers and cheaters which I hope one day get cleared up. Until then, I’ll continue stealing planes and doing barrel rolls into civilization.
Are you looking forward to seeing the next saga in the GTA franchise for the upcoming GTA 6?