From their castles of ice, the lord-sorcerers of Shadowcold now reign as masters on the continent and crush mercilessly the remnant resistance, of which you belong. When all hope appears to be lost, a demon of flames chooses you as its host…Create and customize a powerful warrior, develop your skills (combat, assassination and fire magic) and call upon the devastating powers of the demon within. Find, create and improve your weapons and armor, and find help from numerous companions to help you fight Shadowdragons, Leeches and the fearsome warriors of Deadarmy in perilous and spectacular real-time battles! Develop special binds with your companions such as romance, friendship or rivalry. Your decisions will bear heavy consequences…will you struggle to keep your humanity, or will you be tempted by the demon’s power and let it take over?
Create and customize a powerful warrior, develop your skills (combat, assassination and fire magic) and call upon the devastating powers of the demon within.
Find, create and improve your weapons and armor, and find help from numerous companions to help you fight Shadowdragons, Leeches and the fearsome warriors of Deadarmy in perilous and spectacular real-time battles!
30+ hours of an epic RPG adventure where your decisions affect the storyline and your character’s personal appearance.
Experience 2 different approaches as you’ll fight the demon inside you or use its powers.
Unlock and improve your skills through 3 different skill modes: Warrior, Shadow and Fire Wizard.
Interact with a rich set of characters including an undead, witch, and warrior, who can help you in battles if they support your decisions.
Develop special binds with your companions such as romance, friendship or rivalry.
Astonishing graphics through the proprietary Silk Engine.
MATHRAS – THE UNDEAD COMPANION
Mathras is certainly no ordinary undead. Educated and refined, he lived before the time of the Lords of Ice, even before any known civilization. Sadly for him, Mathras does not have enough time to explain that he’s not even remotely allied with the Deadarmy before humans try to murder him. He will join the cause of the hero out of simple curiosity, or perhaps fun, but beware: on the battlefield, Mathras casts lethal spells on his enemies, controlling their minds and transforming them into allies during the fight. After all, Mathras has had the last 3,000 years to perfect the art of jousting and fighting, skills he applies equally as well through words as well as magic.
RANDVAL – THE WARRIOR COMPANION
Randval is a warrior, last survivor of an ancient clan that was decimated by the Deadarmy. He now lives with the burden of regaining the lost honor of his clan, or to die trying. According to his strict code of honor, Randval protects the village of Valvenor, waiting for an opportunity to claim this honor back. His meeting with the Hero of Bound by Flame will give Randval this opportunity he was longing for. The seemingly impossible quest the Hero has thrown himself in is an epic, heroic and desperate goal definitely worthy of the code of honor of Randval’s clan. Randval is an extremely disciplined fighter, who is ready to sacrifice his life if it is necessary. He considers the demonic powers of the hero as a mean to fight the Ice Lords. On the battlefield, he will rush into the enemies, taunting them to get their attention and have them focus their attacks on him, giving his allies freedom of movement and relative safety to attack.
SYBIL – THE WIZARD COMPANION
Shy yet ingenious and combative, the wizard Sybil is the daughter of the leader of the Order of the Red Scholars. Growing up under the cover of the order, she traveled around the world to gather and centralize knowledge of all kind. On the battlefield, you can count on her offensive powers to fight your enemies, but she is also specialized in the art of healing, magically tending to your wounds in the heat of battle. Diplomatic, very smart, Sybil is pushed by her curiosity to join the Hero in his quest. She will help him to understand his new demonic inner self and is the first to worry about the consequences the extensive use of his demonic powers may involve.
RHELMAR – THE RANGER COMPANION
Rhelmar is an Elf with his own sense of justice. Alas, it rarely fits the definition the rest of the world gives to ‘justice’!A former outlaw, Rhelmar rejects the Elves’ neutral state in the ongoing conflict and takes an active part in the fight against the Deadarmy. Considered a pariah amongst his people, Rhelmar is determined to act as he feels right, even if it implies risking his own life. On the battlefield, he’s an elite archer who can inflict lethal damage to his opponents from range… but he is also more than able with a dagger when close range fights are inevitable.
EDWEN – THE WITCH COMPANION
Fierce and powerful, nothing will stop the mysterious witch Edwen from getting what she wants. She joins the hero to assist him in his quest but seems to be guided by an all too personal thirst for vengeance. In her opinion, the hero’s demonic influence is a mean to reach his goals, and he should embrace it to harness its powers. She might become your best ally in the looming battle… if you bow to her will, that is.
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